Dec 07, 2006, 10:35 PM // 22:35
|
#1
|
Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
|
about chapters in the future, suggestion
they should make a land as good as tyria, not much missions needed to get at places, from ascalon you can get to the maguuma jungle without doing missions
they should do this with next chapters too, now elona looks like cantha because of the missions you HAVE to do
i rather walk without needing anything, except for henchies, and get to the other side without anything like missions
i hate cantha because it has missions and the island has weak monsters on it, but after the island you have to fight at least lvl 20's, why not like tyria: walking the whole time without missions, from lvl 3 to lvl 20, but slowly
they are lvl 3,4,5,6,7 in the area which has been attacked by charrs, then lvls 7,8,9 in northern shiverpeak and the further you are the stronger they will be, not after the tutorial fighting lvl 20's only and not getting too much xp from quests
i don't know the real lvls but i just gave an example
i hope this will be done because i'm getting bored of doing missions and being high lvl after the tutorials
also, i like pre sear, why not another pre searing in other chapters? it might take a long time, but it's worth it IMO
i hope you like it
|
|
|
Dec 07, 2006, 10:44 PM // 22:44
|
#2
|
Wilds Pathfinder
Join Date: Jul 2006
Profession: Mo/Me
|
Why play a game where they remove the game? I mean... I play Guild Wars for the story line. After the 3rd time through, yeah, I want to just have fun... But not at the price of the game that A.Net put their time into.
|
|
|
Dec 07, 2006, 11:04 PM // 23:04
|
#3
|
Forge Runner
|
This is why you beat the game first then you can frolic around.
|
|
|
Dec 07, 2006, 11:36 PM // 23:36
|
#4
|
Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
|
you can choose whatever you want: do missions or do no missions, maybe a few like from jungle to desert and further, but from ascalon to jungle walking is fun for me, then i don't need to worry about the mission and can watch my level and skills and stuff, but i don't like to do a hard mission like zen daijun or the one in elona, can't remember the name, i never made it through those missions myself, everyone plays like he/she wants and the game stays balanced, as i said: i hope they'll make it like tyria again, so that you can walk a lot and have to fight more to get xp and gold
|
|
|
Dec 07, 2006, 11:41 PM // 23:41
|
#5
|
Frost Gate Guardian
Join Date: Dec 2006
Guild: LaZy
|
This was a purposely removed aspect of the game for two reasons.
1. They wanted people to actually play the missions. Personally I don't really care.
2. This gives people the ability to run others to different places and what was happening in Tyria was that people were getting a run to droks, buying the armor there, then going back to ascalon and fighting in lowbie arenas. This is also why they made it more difficult to do the droks run.
And before anyone says anything, this is what was announced by A-Net, I think on the official site. It was awhile back, so I can't remember exactly, but that's the gist of it.
|
|
|
Dec 08, 2006, 12:21 AM // 00:21
|
#6
|
Frost Gate Guardian
Join Date: May 2006
Guild: The Ka-Tet of Gilead
Profession: Mo/W
|
PERSONALLY, whatever Anet says, they cut themselves off at the knees. by MAKING you do missions, they took away a LOT of the open-endedness. i like doing missions, but i also like being able to do whatever i want. and A-net has, in the last few months, taken away A LOT of extra stuff that WAS out there to do. now its pretty much missions and trying to unlock the map... personally i dont give a damn about the explorer title. or really any otehr title for that matter. i liked being able to run people and farm, chest run and play the market(buy and sell things for profit) now, i cant really do ANY of that. and it kinda pisses me off
|
|
|
Dec 08, 2006, 01:01 AM // 01:01
|
#8
|
Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
|
If your not playing the PvE, than it may as well be a PvP character, the only reason for skipping missions that I can think of is if you only want to play end game content.
I think it is important that you cannot just run your way to the end of the game, because unlike Prophecies, there are alot of max level, max equipment, and pro skill characters already made which can waltz through half the map without even trying. For prophecies I can see a reason, especially since many people at this point wouldn't want to take the time, but in future chapters there are alot of reasons to block paths.
Unless they create a unique exploration mode which involves doing special tasks to reach new areas besides missions, than I don't think you should be able to reach new locations without them, and really, that is just a mission outside of a mission.
|
|
|
Dec 11, 2006, 10:49 AM // 10:49
|
#9
|
Banned
Join Date: Dec 2006
Profession: R/
|
Quote:
Originally Posted by BahamutKaiser
If your not playing the PvE, than it may as well be a PvP character, the only reason for skipping missions that I can think of is if you only want to play end game content.
I think it is important that you cannot just run your way to the end of the game, because unlike Prophecies, there are alot of max level, max equipment, and pro skill characters already made which can waltz through half the map without even trying. For prophecies I can see a reason, especially since many people at this point wouldn't want to take the time, but in future chapters there are alot of reasons to block paths.
Unless they create a unique exploration mode which involves doing special tasks to reach new areas besides missions, than I don't think you should be able to reach new locations without them, and really, that is just a mission outside of a mission.
|
Why do You say that?
Limit, limit, limit. Tell me - did Your parents make wall and boundaries for You not to reach the ice-creams and sugarettes?
Hell, what is being born in human minds... Judge Dredd or similar.
I would agree to that, only under major condition: The places exploration, cities available, map availability is bound to the ACCOUNT, not the character.
Why? Because whatever You try to do with another character - it means to make the quests, missions, exploration AGAIN and AGAIN and AGAIN. Which is boring and breaks the nervous level all the time.
Is it fun, except farming, to do those over and over again?
|
|
|
Dec 11, 2006, 12:36 PM // 12:36
|
#10
|
Furnace Stoker
Join Date: Aug 2006
Guild: Few Fallen Heroes [FFH]
Profession: W/E
|
Well this is basically the same ol' "to gate, or not to gate" discussion. In Factions, the gates were in place and you simply could not pass until you completed everything you were supposed to. It seems in Nightfall; they found the compromise. The majority of the towns can be accessed at any time, but you can't start the mission until you have completed the appropriate primary quests. My guess is future campaigns will be similar to the latter.
|
|
|
Dec 11, 2006, 01:35 PM // 13:35
|
#11
|
Banned
Join Date: Dec 2006
Profession: R/
|
Quote:
Originally Posted by Knightsaber Sith
Well this is basically the same ol' "to gate, or not to gate" discussion. In Factions, the gates were in place and you simply could not pass until you completed everything you were supposed to. It seems in Nightfall; they found the compromise. The majority of the towns can be accessed at any time, but you can't start the mission until you have completed the appropriate primary quests. My guess is future campaigns will be similar to the latter.
|
Well, the limitations may have been to missions - ex. You cannot make further missions without making the actual one. But about exploration? Or visibility of the map? Does not sound logically...
|
|
|
Dec 11, 2006, 04:00 PM // 16:00
|
#12
|
Ascalonian Squire
Join Date: Dec 2005
Guild: Destiny's Elite
Profession: Mo/
|
Quote:
Originally Posted by Monk Mystic
PERSONALLY, whatever Anet says, they cut themselves off at the knees. by MAKING you do missions, they took away a LOT of the open-endedness. i like doing missions, but i also like being able to do whatever i want. and A-net has, in the last few months, taken away A LOT of extra stuff that WAS out there to do. now its pretty much missions and trying to unlock the map... personally i dont give a damn about the explorer title. or really any otehr title for that matter. i liked being able to run people and farm, chest run and play the market(buy and sell things for profit) now, i cant really do ANY of that. and it kinda pisses me off
|
So - what you're saying is you want to skip saving Koss and go straight to Vabbi and do that mission where you take him to the Garden of Seborhin. The story is there for a reason, and I think the team have done exceedingly well on compromising with Nightfall. You can go where you want, but you have to do the missions to go forward in the story. I think a lot of people were annoyed with Factions in that they couldn't access Luxon/Kurzick lands quick enough, and I think the team has compromised very well in NF. As for playing the market - accessing areas with high level greens is your reward for doing well in the story. I can see where you're coming from, I've been there, thinking "oh no, I don't have to do Gates of Desolation again do I?" (just an example - wurms are fun ^^)
|
|
|
Dec 11, 2006, 05:28 PM // 17:28
|
#13
|
Desert Nomad
Join Date: Apr 2006
Location: Moe's Pub
Guild: Pigs Can Fly [Pigs]
Profession: R/
|
Quote:
Originally Posted by Knightsaber Sith
Well this is basically the same ol' "to gate, or not to gate" discussion. In Factions, the gates were in place and you simply could not pass until you completed everything you were supposed to. It seems in Nightfall; they found the compromise. The majority of the towns can be accessed at any time, but you can't start the mission until you have completed the appropriate primary quests. My guess is future campaigns will be similar to the latter.
|
Yes, definitely. if you remember the many topics about the closed gates there was a lot of pros and cons. With NF, anet tried to find a compromise between Prophecy (out of 25 missions, only 4 are needed to complete the game), and Factions (you're stuck after every mission with nothing to explore but, generally, one map). And in my mind they did a great job with NF.
|
|
|
Dec 28, 2006, 08:35 AM // 08:35
|
#14
|
Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
|
it's not about elona now, it's about new chapters, and about droknar armors in ascalon arena, just make arena armors which are like ascalon armors, so there must be a limit to armors AL, then i could get in one too
i hope they will give us some time-needed chapters like tyria, in elona there also are high lvls after the island, just like cantha, but like tyria, build up slowly, as you can see in old ascalon there are lvl 3 and 4 monsters, then further to charrs, lvl 6 or 7, then further to northern shiverpeak etc.
the only thing i just don't like is : after the "tutorial place" going to high levels, they did that in cantha and elona, i would say just build up and if needed, no islands
|
|
|
Dec 28, 2006, 09:49 PM // 21:49
|
#15
|
Krytan Explorer
Join Date: Oct 2005
Location: Cavalon
Guild: The Last Pirates (SaVY)
Profession: N/
|
Personally I would rather have more fun missions like they gave us in Elona rather than running through the game with henchies. The reason missions are now necessary is because of running. Tyria used to be full of "RUNNING TO ____ FOR 2K!!!! INVITE SELF!!!!" which really gets obnoxious after awhile. I like Elona now that there is none of that spam.
|
|
|
Dec 28, 2006, 11:31 PM // 23:31
|
#16
|
Forge Runner
|
Guild Wars is not about leveling.
It's about playing at level 20, choosing your skills, not being put into some pre-moulded level grind.
And consider this. Assuming you want bonus/masters. Why bother. Just wait till you're level 20, then go back and those them afk.
Level doesn't matter. Just remove levels completely. Attribute points is all that matters. Then there's also no more problems with gated content and such, since the feeling of leveling up is gone.
|
|
|
Dec 29, 2006, 12:14 AM // 00:14
|
#17
|
Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
|
They basicly did remove leveling, which is why it is all completed at the begining of recent chapters. You level up to 20 in the first few missions and quests, and than play through the game improving your talent and skill inventory rather than concerning yourself with level increase.
The whole point of running in previous chapters was to reach the end of the game and gain high end loot early on, well you can get maximum potency armor at the beginning of the game now, so running really doesn't have a purpose, and doing missions is part of exploring.
I agree that new formats and gameplay could be instituted in the future to offer variety to players. But unless it is a chapter which has dynamic exploration features, exploration really isn't a significant feature to the game, it is just an end game side adventure.
I get tired of seeing the same old mindless suggestions about how someone doesn't like something and just wants it removed. Try and come up with a creative feature and significant opportunity to staple your interest with, or don't bother, it really is a waste of creative space.
|
|
|
Dec 29, 2006, 09:05 AM // 09:05
|
#18
|
Academy Page
|
I do agree on the thread starter on some points, and others I do not. I recently made a tryian character and replayed through chapter one, an endevor I had not attempted in a long time. From this experience I realized that chapter 1 was a extremly slow game in comparison to the following chapters. Heck I wasn't level 20 when I acended and the game was almost more then half over. This slowness of the game might be the cause of why so people have actually completed chapter 1. Chapter 2, Factions tried something different. You could quickly level however you were forced to do the missions to get the skills you either wanted or needed, where as in chapter 1 you were free to roam wherever you wanted. Then Anet tried a blend of the two for chapter 3. They rush you to level 20 at a slower pace, and had a few locked gates you needed to overcome. If you really think about it Chapter one had one gate you could not bypass, Thunderhead keep. If you wanted over on the fireislands you had to do that mission. Nightfall is a bit like that only there are no real ways to bypass the map. Each gate you open gets you more places to explore, however to get to the next you must complete all the previous missions (unlike prophesies). I think what the thread starter really wants is more low level content. Personally I would rather get more of the level 20 stuff as that is what level my character is going to be when I ship them over. Also, I think he wants to be able to get places without actually having to do this missions. I would rather have a more chapter 1 feel, however nightfall was definatly a step in the right direction in respect to factions.
What would be cool is if there were some gates in the form of missions but you could do these missions without having to do the ones before it (much like the thunderhead keep gate). True this would limit people however it would not be as limiting as what currently is in place (if Anet keeps the numbers of gates low)
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:46 AM // 09:46.
|